New patch uploaded, add’s support for normal maps!

Hi all, a new update has been uploaded:

Features:

    • Normal maps on levels: you can associate a normal map with a texture by saving it as mytexture.png.nmap.

 

    • Updated level editor… lots of bugfixes and enhancements.

 

    • Now possible to change the texture coordinates of textures in the level editor.

 

    • Speed enhancements, new unified buffer design makes for faster rendering.

 

  • Fixed/updated backup renderer, for when you’re FX card is not up to spec.

New update uploaded, should improve your performance! :)

Hi!

A new version of the alpha has been uploaded into the updater.
For this update i worked hard to remove anything that was killing performance.
A few of these updates are kinda experimental still so i am still working on the performance improvements.
In any case it should be within reach now to start working on normal mapping features.
Another new feature is that this version will make edges sharp where they need to be!
The kaoken-near-edge crash should also be fixed!

Please let me know how this performs, and on what hardware you are running it! :)

Working on engine update

That i did some stuff on the website of course does not mean i stopped working on the game itself.
These last few days i’ve been trying to improve the algorithm responsible for generating geometry.

Goals:

    • Try to preserve edges, the current algorithm add’s smooth edges to boxes…

 

    • More speed! :) Eliminating inefficiency’s

 

    • Use less memory

 

  • Enough speed to have really deep levels…

Check this link for pictures:

Social bar…

Okay, it’s official, i sold out! :)

A new bar on the left side of the screen for sharing!
If you like LBZ, take a little time to share it on your favorite network…
Your favorite network not present? Let me know, i’ll add it.