Happy Easter

Happy Easter

This update is not an easter-special, just happens to be ready at same time.

Rev 1543 (+ buff | – nerf | * change)
+ updatelog added, also includes todos and concepts
* aang: 2 is now a smaller and faster wave
* aang: 2+U now creates an instable fireball when charged too much
* aang: 1+2 is now a windattack
* goku: 2+D goku now rusheswith the first use every 3 seconds towards the opponent; his next 2+D is a normal shockwave again
+ uub: 1+2 aiming adjusted
– vegeta: 2+D creates only two rings if charged 50% or more
+ moveclass wide-beam buffed by incresing chargerate and speed
– C16: turbolaser damage and repell reduced, energycost increased
+ C16: 1+2 Nuke chargespeed doubled
* Superpunches now also do not lock the user if the enemy is locked, but lock longer if used on unlocked, unblocking opponents
* Birdie: turbolaser damage and repell reduced, energycost increased, but 2+U and 2+D activate it now as well
+ piccolo: Hellmines got cheaper and a bit stronger

update

Guldo: 1+2 is now a stunfield; 2+D is now a homingballike move
Birdie: 1+2 now pulls opponents in case of hit, 2+D is now guldos former 2+S shockwave
Bojack: 1+2 now lets bojack charge towards opponent if hit
Uub: enhanced 1+2 targeting system, added more gfx for 2+U
Aang: made the fireball act more like under control
comment here

Small update to engine

Hello folks,

i’ve updated the engine to version 8709.
Removed the [character] functionality in filenames and replaced it with a simpler piece of code.
In a filename like ~/rendercharacter.lgs will mean data/characters/currentcharacter/rendercharacter.lgs.

So ~ means ” Current character folder ”
In addition, . means ” Current folder ” so for data/moves/1.xml . will mean “data/moves”